| Conditions | 12 |
| Paths | 112 |
| Total Lines | 66 |
| Lines | 0 |
| Ratio | 0 % |
| Changes | 1 | ||
| Bugs | 0 | Features | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
Complex classes like generate_decay.js ➔ calculateReaction often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
| 1 | /* eslint-env node */ |
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| 75 | function calculateReaction(isotope, number, particle, protonDifference, isotopeDifference) { |
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| 76 | let element = isotope.replace(/^[0-9]*/, ''); |
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| 77 | let elementNumber = elements[element].number - 1; |
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| 78 | let listElements = Object.keys(elements); |
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| 79 | let otherElement = listElements[elementNumber + protonDifference]; |
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| 80 | |||
| 81 | let isotopeNumber = Number(isotope.replace(element, '')) + isotopeDifference; |
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| 82 | let product = isotopeNumber + otherElement; |
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| 83 | |||
| 84 | // We need all this convoluted logic to work around missing isotopes in the data set |
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| 85 | // essentially we look for the closest isotope to the target one, and consume/produce |
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| 86 | // free neutrons in the process |
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| 87 | let distance = 0; |
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| 88 | if (!resources[product]) { |
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| 89 | let candidate = null; |
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| 90 | // first we start looking for lighter isotopes |
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| 91 | for (let otherNumber = isotopeNumber; otherNumber > 0; otherNumber--) { |
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| 92 | let otherProduct = otherNumber + otherElement; |
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| 93 | if (resources[otherProduct]) { |
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| 94 | candidate = otherProduct; |
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| 95 | distance = isotopeNumber - otherNumber; |
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| 96 | break; |
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| 97 | } |
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| 98 | } |
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| 99 | // pay attention to the upper bound. 300 is bigger than any known isotope, so it is safe |
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| 100 | for (let otherNumber = isotopeNumber; otherNumber < 300; otherNumber++) { |
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| 101 | let otherProduct = otherNumber + otherElement; |
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| 102 | if (resources[otherProduct]) { |
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| 103 | // we only replace the candidate if the distance is smaller |
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| 104 | if (isotopeNumber - otherNumber < Math.abs(distance)) { |
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| 105 | candidate = otherProduct; |
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| 106 | distance = isotopeNumber - otherNumber; |
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| 107 | } |
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| 108 | break; |
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| 109 | } |
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| 110 | } |
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| 111 | if (!candidate) { |
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| 112 | throw new Error('No candidate found for ' + isotope + ' replacing the missing isotope ' + product); |
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| 113 | } |
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| 114 | product = candidate; |
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| 115 | } |
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| 116 | let energy = resources[isotope].energy - resources[product].energy; |
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| 117 | if (distance < 0) { |
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| 118 | energy -= resources.n.energy * distance; |
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| 119 | } |
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| 120 | |||
| 121 | let reaction = {}; |
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| 122 | reaction.reactant = {}; |
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| 123 | reaction.reactant[isotope] = number; |
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| 124 | // if the isotope is heavier, the distance is negative and we produce neutrons |
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| 125 | if (distance < 0) { |
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| 126 | reaction.reactant.n = Math.abs(distance); |
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| 127 | } |
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| 128 | reaction.product = {}; |
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| 129 | reaction.product[product] = number; |
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| 130 | if (particle) { |
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| 131 | reaction.product[particle] = number; |
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| 132 | } |
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| 133 | // if the isotope is lighter, the distance is positive and we produce neutrons |
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| 134 | if (distance > 0) { |
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| 135 | reaction.product.n = distance; |
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| 136 | } |
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| 137 | reaction.product.eV = energy; |
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| 138 | |||
| 139 | return reaction; |
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| 140 | } |
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| 141 | |||
| 192 |